

If you’re a Dark Souls player that spam rolls in combat, you’re going to have a bad time. I’m not ashamed to admit that I spent well more than an hour on a single boss before being able to defeat them, making the satisfaction of doing so that much better.īeing able to, and knowing when to dodge is going to be the only way you survive in Eldest Souls. Bosses rarely let up, always keeping you on your toes, and that’s before they go through a number of phases, altering their attacks and becoming even harder as the fight goes on. Fast paced and deliberate, you’ll need to have quick reflexes and be able to learn from your mistakes when you take on each boss a number of times before finally figuring out their attack patterns and tells. It’s clear that a lot of work went into creating this world but there’s very little to do within it aside from taking in the beautiful pixel artwork.Ĭombat is where Eldest Souls excels. There’s a few NPC’s to speak and interact with, some offering minor sidequests or rewards if you can find certain objects hidden along the way. While the boss fights back to back are the hook for Eldest Souls, there is some light exploration as you go from area to area before taking on another boss. Manage to survive and your character will grow in skill, able to take on the next boss challenge that awaits you. Given that Eldest Souls is a boss-rush game, you only get the best, and hardest, parts of the game one after another. Having a game describe itself as ‘soulslike’, I already knew I was going to be in for a rough time with some extremely difficult challenges.

Armed with a massive greatsword made from pure Obsydian, you’re tasked with uncovering the mysteries of the Old Gods and saving the world before it’s too late. You’re one of the sole survivors, the only one that can change fate. In retaliation, the Old Gods released calamity upon the world and now most of mankind is gone. Man managed to fight back against the Old Gods, eventually imprisoning them within the sacred walls of the Citadel where they still remain.

You’ll get snippets here and there but no major cutscenes or revelations for the most part. While there is an overarching narrative, it’s clearly not the focus here. Those that enjoy the difficulty challenge from the Souls games will feel right at home, for others, you’re going to want to make sure you have a backup controller for when you inevitably want throw yours across the room after an hour of dying to the same boss repeatedly. Eldest Souls simply pits you in one boss battle until you’re proficient enough to defeat them before moving onto the next. This is essentially what developers Fallen Flag Studio has done with Eldest Souls, getting rid of all that unnecessary ‘filler’ of normal enemies and exploration, opting for a unique Boss-Rush soulslike experience instead. That is with traditional game design though, so what happens if you take the rest of the ‘game’ out and simply just leave the bosses only? Boss fights can be very memorable experiences, as they’re usually quite challenging and act as a gatekeeper, making sure you have the skills and abilities to defeat them before moving onto the next chapter of a game. Bosses are meant as a way to be not only be a reward of sorts for surviving through a level, but to also challenge you and test the skills you’ve amassed so far up until that point.
